Contents
Overview
Feral DPS at level 60 is a cat that never stops shifting. The core trick is powershifting: you drop out of
Cat Form and shift straight back in, and
Furor hands you 40 energy on the way in. Done well, it doubles how often you get to press an ability. Done badly, it just burns your mana.
What most guides skip is that the spec lives and dies on preparation. You bring mana consumables, you farm a stack of
Manual Crowd Pummeler for the harder fights, and you wear a
Wolfshead Helm long after better-looking helmets drop. Put that work in and you’re a solid melee slot that also brings
Leader of the Pack,
Innervate and a battle res.
The build below is the same 14/32/5 you leveled with in our Druid Leveling Guide, so there’s no respec waiting for you at 60.
In
Cat Form your weapon skill is fixed at 300 and your weapon’s damage doesn’t count. The only thing your weapon brings is its stats. That’s why a stat stick beats a high-DPS weapon with nothing on it, every time.
Strengths & Weaknesses
Feral brings more to a raid than its damage meter suggests. It also asks more of you than any other melee spec to keep that damage up.
Leader of the Pack gives your whole party 3% melee and ranged crit, which is why warriors and rogues like having you in their group.
Faerie Fire (Feral) lowers the boss’s armor for every physical attacker, costs no energy and can be cast in form.- Raid utility on top of damage:
Innervate,
Rebirth,
Remove Curse and
Mark of the Wild. - You can swap into
Dire Bear Form and off-tank mid-fight if a tank dies.
- Lower ceiling than warriors and rogues, so you need near-perfect play and full consumables to keep up.
- No talent gives you hit, so all 9% has to come from gear.
- Powershifting is one of the most mana-hungry rotations in the game. On long fights you run dry without potions and runes.
- Some of your best gear is crafted or farmed, and the
Manual Crowd Pummeler only has three charges per copy.
Talents
Hover over any talent to read its tooltip. Calculator not loading? Open the Druid talent calculator on Wowhead.
The raid build is 14 Balance, 32 Feral and 5 Restoration. It’s the standard powershifting build: everything in Feral that helps a cat,
Furor from Restoration, and the Balance talents that add damage in forms.
Key Choices:
Furor is the reason the spec works. At 5/5 it gives 40 energy every time you enter
Cat Form, no chance roll involved.
Natural Shapeshifter cuts the mana cost of shifting by 30%. It does nothing in short fights, but on a long boss it’s the difference between powershifting to the end and running dry halfway.
Improved Shred takes 12 energy off
Shred, bringing it to 48. That number matters for the powershift rhythm below.
Sharpened Claws (6% crit in forms) and
Blood Frenzy (crits from combo-point abilities add an extra combo point) get you to five points faster.
Predatory Strikes and
Heart of the Wild are the raw damage: attack power equal to 150% of your level, and 20% more Strength in Cat Form.
Natural Weapons adds 10% physical damage in all forms, and
Omen of Clarity gives you free abilities, which usually means a free
Shred.
Feral Aggression adds 15% to
Ferocious Bite, your main finisher.
Expect to off-tank? The off-tank variant of this build moves 3 points out of
Feral Aggression and puts 5/5 into
Feral Instinct for 15% more threat in bear forms. You lose a little Bite damage and get a lot safer on adds.
Stat Priority
Cat stats are simple once you accept that weapon damage is irrelevant. Hit first, then the stats that turn into attack power and crit.
- 1
- Hit (to 9%)
the cap against raid bosses. No talent gives feral hit, so it all comes from gear. Leatherworking’s Devilsaur set gives 2% as a set bonus, which is why so many ferals wear it.
- 2
- Agility
gives attack power and crit at the same time, and some armor as a bonus. It’s the most rounded stat a cat can get.
- 3
- Strength
2 attack power per point, and
Heart of the Wild adds 20% more Strength while you’re in
Cat Form.
- 4
- Crit
feeds
Blood Frenzy for extra combo points, so your finishers come faster. Good, but not at the cost of hit.
- 5
- Intellect
a bigger mana pool means more powershifts before you need a potion. Never take it over the damage stats, but don’t treat it as dead weight either.
Once you’re at 9% hit, stop taking it. Any hit above the cap is wasted, so swap those pieces for Agility or Strength.
Rotation
Energy comes in ticks of 20 every 2 seconds, and your global cooldown in
Cat Form is 1 second. Shifting has a longer 1.5-second global cooldown, but leaving
Cat Form doesn’t trigger one. So the rhythm is: shift, cast, cast, shift. Shift back in about a second after an energy tick, use an ability when the shift’s global cooldown ends, use a second one when the next tick lands, then shift again.
With
Furor and a
Wolfshead Helm you come out of every shift with 60 energy. That’s two abilities every four seconds instead of every eight. A simple macro makes it one button: /cast [form:3] Cat Form on the first line and /cast Cat Form on the second.
OPENER
- 1.
get into position behind the boss without being seen.
- 2.
your opener from stealth, behind the target.
- 3.
if no other druid is covering it. It costs no energy, so cast it while you wait for an energy tick.
PRIORITY
- 1.
your builder. Use it at 48 energy or more, always from behind.
- 2.
your finisher at 4-5 combo points, used between 35 and 62 energy. Above 62 energy, Shred first so the extra energy isn’t wasted.
- 3.
optional at 5 points when it isn’t already on the target. A Bite-only rotation does about the same damage, and Bite is better when the boss is about to die.
- 4.
powershift the moment you can’t afford another Shred and the global cooldown is done. You lose whatever energy you had left, so don’t shift on a big pool.
AOE
- 1.
Cat Form has no AOE. On trash packs, go bear and use Swipe, or stay cat and kill the marked target.
- 2.
hits up to three targets in bear forms. Good on trash, and it saves you mana you’d spend powershifting.
A missed
Shred refunds 80% of its energy, but missed finishers don’t refund anything. That’s one more reason to sit at the 9% hit cap before you chase anything else.
Consumables
Feral needs two kinds of consumables: the usual melee buffs, and mana. Skip the mana side and you’ll stop powershifting halfway through every long boss.
- Elixir
25 Agility and 2% crit for an hour. The best single elixir for a cat.
- Elixir
30 Strength for 30 minutes, multiplied by
Heart of the Wild.
- Potion
keep it on cooldown every two minutes on long fights. Bind it into a powershift macro so you drink it between shifts.
- Rune
mana in exchange for some health, on a separate two-minute cooldown from potions.
Dark Rune does the same job.
- Potion
12 mana every 5 seconds for an hour. Small, but it adds up over a whole raid.
- Food
20 Strength, the best cat food for most of the game.
Gear
Gear for a cat is about stats, never weapon damage. Fill hit to 9% first, then take Agility and Strength everywhere, and keep your mana pool healthy enough to powershift. Several of the best pre-raid pieces are crafted, which is why Leatherworking is the natural profession for this spec.
- Head
Tribal Leatherworking craft that needs level 40. It adds 20 energy on top of
Furor every time you shift, and most ferals wear it for their whole raiding career.
- Weapon
a two-handed mace from Gnomeregan whose on-use attack speed boost only has three charges. Ferals farm several copies for progression bosses. For everyday use, a stat stick like
Fist of Omokk works.
- Hit pieces
Leatherworking’s Devilsaur set,
Devilsaur Gauntlets and
Devilsaur Leggings2% hit as a set bonus, and the set isn’t bind on pickup, so you can buy it.
- Rings
two pre-raid pieces that are hard to replace until well into raids.
- Everything else
Agility and Strength on leather
anything “of the Monkey” or “of the Tiger” is fine until you replace it. Hit first, then the main stats.
Tips & Tricks
Practice powershifting on a training dummy or a long trash pack before your first boss. The timing is the whole spec, and it’s much easier to learn without a raid watching.
Use
Innervate on yourself if your raid’s healers are comfortable. A full mana bar is several minutes of extra powershifts.
Alliance ferals have it easier. Judgement of Wisdom from a paladin returns more mana than potions and runes put together, so ask your raid leader to keep it on the boss.
Spend
Omen of Clarity procs right away on a
Shred, but never delay your shift timing to do it.
If mana is still a problem with all of the above, the
Rune of Metamorphosis from Blackwing Lair is the trinket to chase.
Related Guides
- Druid Leveling Guide (1-60) — the 14/32/5 build you leveled with, and where Wolfshead Helm and the forms come from
- Druid Feral Tank Guide (Level 60) — the bear side of feral, for when you’re asked to tank
- Druid Balance DPS Guide (Level 60) — Moonkin at 60 and what it brings to a raid
- Druid Restoration Healer Guide (Level 60) — the spec most raids will ask a druid to play
- Molten Core Raid Guide — your first raid as a cat
Prowl
Ravage
Swipe
Elixir of the Mongoose
Juju Power
Major Mana Potion
Demonic Rune
Mageblood Potion
Smoked Desert Dumplings