All nine classes arrive in World of Warcraft: Forever with reworked talent trees, new baseline abilities, and a handful of spells borrowed from later expansions. Blizzard walked through every class in its Class Deep Dives, then tuned them week by week across the beta, which closed on October 23 ahead of the November 4 launch. This page collects the changes that affect every class and the headline changes for each one, with a link to our full guide wherever we have one.
Changes for Every Class
Blizzard’s stated goal is distinct classes, not identical ones. Fewer talents are small stat percentages, and more of them change how an ability actually works.
Class-by-Class Changes
Warrior
The biggest change sits in the resource itself. Rage from dealing damage is normalized by weapon speed, critical strikes from basic attacks generate 100% more Rage, and Armor no longer reduces the Rage you gain from taking hits.
Tactical Mastery becomes a baseline ability at level 14,
Victory Rush arrives at level 20, and the four weapon specialization talents merge into
Weaponmaster.
Battle Shout now reaches the whole raid. Read our WoW Forever Warrior Guide for the full breakdown.
Paladin
Every Paladin gets
Holy Strike at level 6 and
Consecration at level 20, and
Judgement no longer consumes your active Seal. Protection gains
Seal of Fury, a tanking Seal whose
Judgement taunts from 10 yards.
Holy Shock moves to the 21-point slot with a 10-second cooldown, and Retribution’s
Twist of Light replaces baseline Seal Twisting.
Blessing of Kings is baseline, and
Salvation is no longer a Blessing. Read our WoW Forever Paladin Guide for every talent.
Hunter
Aimed Shot becomes a baseline ability at level 20, traps can be used in combat on a 30-second cooldown, and you can keep one Fire Trap and one Ice Trap active at once. Beast Mastery gains
Summon Hawk, Marksmanship gains
Lone Wolf and
Sniper Shot, and Survival gains
Strider Kick and
Lacerating Strikes, which adds a long Bleed to
Mongoose Bite.
Trueshot Aura now covers the whole raid, and pets take their stats from your gear. Our full Hunter guide is on the way.
Rogue
Assassination gains
Mutilate at 21 points and
Venom, a finisher that strengthens your Poisons, at 31. Combat’s
Hack and Slash replaces the old weapon specialization talents, and Subtlety ends in
Thousand Cuts. Poisons carry more charges and work alongside sharpening stones,
Sap no longer breaks Stealth, and Rogues can now equip one-handed axes. Read our WoW Forever Rogue Guide for the talent details.
Priest
Fear Ward and
Devouring Plague open up to every Priest at level 20,
Divine Spirit is baseline at level 30, and
Shadow Word: Death arrives at level 32. Discipline gains
Penance and
Divine Aegis, Holy gains
Binding Heal and
Prayer of Mending, and Shadow gains
Dark Inspiration and a reworked
Shadowform. Read our WoW Forever Priest Guide for every talent.
Shaman
Totems have a 1-second global cooldown, persistent buff totems last 5 minutes, and
Totemic Recall,
Totemic Projection, and
Call of the Elements let you recall, relocate, or summon them in one cast. Weapon imbues last 60 minutes. Elemental gains
Lava Burst and a redesigned
Elemental Mastery, Enhancement gains
Maelstrom Weapon, and Restoration gains
Water Shield and
Riptide. Read our WoW Forever Shaman Guide for the full breakdown.
Mage
Arcane gains
Arcane Blast and
Arcane Wrath, Fire gains
Heating Up, and Frost gains
Ice Lance and
Fingers of Frost. Two new spells round out the kit:
Frost Blast at level 24, a low-damage slow built to replace a down-ranked
Frostbolt, and
Frostfire Bolt at level 40, which counts as both Fire and Frost. Read our WoW Forever Mage Guide for every talent.
Warlock
Curse of Agony and Curse of Doom become Banes, so a Warlock can keep one Bane and one Curse on the same target. Pets scale with your stats,
Life Tap scales with Spirit, and
Firestone and
Spellstone become weapon imbues. Each tree ends in a new finishing talent:
Wrack in Affliction,
Demonic Pact in Demonology, and
Incinerate in Destruction. Read our WoW Forever Warlock Guide for the full breakdown.
Druid
Potions, weapon enchants, and most doors and objects no longer cancel your form, and every form is immune to Disarm.
Nature’s Grasp and
Omen of Clarity become baseline,
Revive adds an out-of-combat resurrection at level 12, and
Lacerate joins the bear kit at level 42.
Tiger’s Fury is gone in favor of
Shifting Power, and
Berserk and
Wild Growth arrive as new 31-point talents.
Moonkin Form and
Leader of the Pack auras now cover the whole raid. Read our WoW Forever Druid Guide for every talent.
Racial Abilities Were Reworked Too
Blizzard’s October 15 update reworked racials across the board. Weapon-skill racials are gone: Human Sword Specialization becomes
Ruthless, a critical strike bonus; Orc Axe Specialization becomes
Savage; and Dwarf Mace Specialization becomes
Earth Fury. Tauren
Endurance now grants critical damage and healing, Gnome Eureka! becomes an 8-second buff, Troll
Regeneration doubles its health regeneration bonus, and Night Elf
Quickness now stacks with other movement speed effects. Undead keep
Will of the Forsaken, though it no longer works while you’re under
Scatter Shot.
Tips & Tricks
Check your class guide before copying an old build. Talents moved, merged, and changed names, so a Classic Era build often won’t fit the Forever trees point for point.
Don’t plan around a talent that became baseline.
Blessing of Kings,
Divine Spirit,
Tactical Mastery,
Aimed Shot, and others are part of the class now, so those points go elsewhere.
Expect fewer buff slots to manage in raids. With
Battle Shout,
Trueshot Aura, and several totems reaching the whole raid, group composition matters less for buff coverage than it did in Classic.
Use the Wowhead talent calculators to plan. Each of our class guides embeds the matching Forever calculator, so you can hover over any talent for its tooltip.
Related Guides
- WoW Forever Warrior Guide — Rage rebuilt and four weapon specializations merged into one
- WoW Forever Paladin Guide — Holy Strike, Seal of Fury, and Shockadin builds
- WoW Forever Rogue Guide — Mutilate, Venom, and Hack and Slash
- WoW Forever Priest Guide — Penance, Prayer of Mending, and Binding Heal
- WoW Forever Shaman Guide — the totem overhaul, Lava Burst, and Riptide
- WoW Forever Mage Guide — Arcane Blast, Frost Blast, and Frostfire Bolt
- WoW Forever Warlock Guide — Banes, pet scaling, and new finishing talents
- WoW Forever Druid Guide — shapeshifting freedom, Berserk, and Wild Growth
