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WoW Forever Leveling Changes: Questing, Dungeon XP & 1–60

Dawnseer
MMO news, lore, and drama
Sep 15 2026

The overall amount of experience needed to reach level 60 in World of Warcraft: Forever stays the same as vanilla, but how you earn it has changed. Blizzard first moved dungeon XP away from kills and toward quests, then tuned it back during the beta: dungeon quests now give less extra XP, dungeon kills give more, and party XP works the way it did in Classic Era.

For the full announcement roundup, see our WoW Classic Plus / Forever hub.

The Dungeon XP Rework

At BlizzCon, a Blizzard developer described cutting the experience from killing dungeon enemies and raising dungeon quest rewards instead. The beta then moved the balance back. Blizzard says the October 8 changes together “will dramatically increase experience earned in dungeons for most players.”

Change Details
Overall 1-60 XP curve Unchanged from vanilla
Dungeon quest XP The October 1 update halved the extra experience dungeon quests give on top of normal quest rewards
Dungeon enemy kill XP Raised by about 20% in the October 8 update
Party XP Back to the Classic Era calculation on October 8: only your own level matters, and if someone in the party is far above the enemy’s level, nobody in the party gets XP for it
TIP

The practical effect: dungeons are worth running for their kills again, not only their quests. Run them with players close to your level, though, because one much higher-level party member can stop XP for everyone.

What Else Is Confirmed

Change Details
Flying mounts None planned
Level scaling None — every zone keeps its own fixed difficulty
New quests Over 1,000 added across the 1-60 journey
TIP

No level scaling means where you level next is a real choice, not just a formality — a zone you outlevel stays outleveled, the same as it always worked in vanilla.

Zone Highlights

Riverglades alone reportedly covers roughly the mid-30s through mid-40s level range with more than 150 quests — a real, dense stretch of the leveling journey concentrated in one new zone. See our full New Zones guide for the other three launch zones.

Tips & Tricks

Group with players near your level in dungeons. Party XP follows the Classic Era rules again, so a much higher-level friend carrying you can mean nobody gets experience from the kill.

Budget real time for Riverglades specifically. With 150+ quests packed into roughly ten levels, it’s likely to be one of the more content-dense stretches of the entire leveling path.

Don’t assume your old vanilla leveling route is still optimal. With quest rewards shifting and new zones added directly into the existing level range, some previously efficient paths may no longer be the fastest way through.

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