Overview
Gnomeregan, often shortened to Gnomer, is the fallen gnome capital under north-western Dun Morogh, a Classic dungeon for levels 29-38 that Forever carries over with its layout, bosses, and quests intact. What changed is the loot and the quest rewards. It’s one of the longest dungeons of its level, with radiation, leper gnomes, and runaway machines on three levels, and two things trip up most groups: the punch card chain for the Alliance quest
Data Rescue, and the
Workshop Key that opens the back door. Both factions can run it.
Playing Classic Era? See our Gnomeregan Guide (WoW Classic).
Getting to Gnomeregan
The entrance building and its meeting stone stand at about 24, 40 in north-western Dun Morogh. An elevator inside takes you down to the Train Depot, and a tunnel leads west from there to the instance portal. Alliance players walk in from Ironforge, and Horde players can use a
Goblin Transponder to teleport straight into the Train Depot.
| Step |
Action |
| 1 |
Fly to Ironforge, or take the Deeprun Tram from Stormwind. |
| 2 |
Leave Ironforge through the gates and follow the road west past Kharanos. At the crossroads by Kharanos, a signpost points to Gnomeregan. |
| 3 |
Continue north-west to the entrance building at about 24, 40. The meeting stone stands right next to it. |
| 4 |
Take the elevator down to the Train Depot and walk west through the tunnel to the portal. |
Horde Route
Gnomeregan Map
Use the map below to get oriented before your first run, then follow the route table to see what waits in each area.

Route Through the Dungeon
| Step |
Action |
| 1 |
Train Depot: the outer city at the bottom of the elevator, still outside the instance. Glowing troggs roam here, Techbot waits by the Workshop door, and the first Matrix Punchograph is out here too. |
| 2 |
The Hall of Gears: the first big octagon past the portal. Viscous Fallout hides among the oozes at the bottom, and dropping off the ledge is the quick way down. |
| 3 |
Collapsed tunnel: off the east side of the Hall of Gears. Blastmaster Emi Shortfuse starts the trogg waves that end with Grubbis and his basilisk Chomper. |
| 4 |
The Clean Zone: a gnome holdout next to the Hall of Gears with Tink Sprocketwhistle’s supplies and three Sparklematic 5200 machines. |
| 5 |
The Dormitory: rows of rooms with Caverndeep Reavers and alarm bots. Kernobee waits in a small room on the far west side, and the second Matrix Punchograph is here. |
| 6 |
Launch Bay: the big round hall. Electrocutioner 6000 stands on the central platform next to the third Matrix Punchograph. |
| 7 |
Engineering Labs: the octagon south of the Launch Bay. Crowd Pummeler 9-60 stands on the south side and is easy to walk past. The last Matrix Punchograph is on the lower level, and the Workshop back door comes in here. |
| 8 |
Hallway to Tinkers’ Court: a long hallway west from the labs where the rare Dark Iron Ambassador can stand. Dark Iron Agents lay mines here. |
| 9 |
Tinkers’ Court: the round throne hall at the west end where Mekgineer Thermaplugg waits. Clear the hallway completely before you pull him. |
Boss Quick Reference
| Boss |
Key Mechanic |
Priority |
| Techbot (outside the instance) |
A mechanical boss in the Train Depot by the Workshop door. Battle Net roots nearby players, Lag slows and can stun, and he summons Dupe Bugs and uses Patch to kill them and heal himself |
Kill the Dupe Bugs before he can Patch, and keep ranged players back |
| Viscous Fallout (optional) |
An ooze at the bottom of the Hall of Gears that looks like the oozes around it. Toxic Volley hits everyone near him with Nature damage and a poison |
Target him by name to find him before you pull extra oozes, and cure the poison |
| Grubbis (optional) |
The end of Blastmaster Emi Shortfuse’s event in the collapsed tunnel: waves of troggs, then Grubbis and his basilisk Chomper |
Hold each wave at the tunnel mouths, and don’t run into the tunnel because it collapses |
| Electrocutioner 6000 |
A spider tank on the Launch Bay platform. Chain Bolt jumps to up to 3 players, Megavolt hits a cone, and Shock is an instant bolt |
Interrupt Chain Bolt, spread out, and turn him away from the group. He drops the Workshop Key |
| Crowd Pummeler 9-60 |
A mechanical boss on the south side of the Engineering Labs. Crowd Pummel hits everyone in melee and can interrupt spells for 5 seconds |
Healers and casters stay out of melee range, and face him away from the group |
| Dark Iron Ambassador (rare) |
A Dark Iron fire mage in the hallway to Tinkers’ Court who isn’t up every run. Fireball, Fire Shield, and a summoned Burning Servant |
Interrupt Fireball, dispel Fire Shield, and keep the servant on the tank |
| Mekgineer Thermaplugg |
The final boss, in Tinkers’ Court. He switches on bomb machines on the walls that send Walking Bombs at players, and Knock Away costs the tank threat |
Give one player button duty to switch the machines off, and keep a second player high on threat |
Most wipes in Gnomeregan start in the corridors, not at the bosses. Irradiated Pillagers enrage and irradiate players, and an irradiated player hurts everyone next to them, so step apart. Irradiated Horrors burn Mana with Chain Burn, so kill or interrupt them first. Leprous Machinesmiths and Technicians supercharge and repair the machines around them, so kill the gnomes first. Arcane Nullifier X-21s use Reflection Field, which bounces every harmful spell back for 5 seconds, so casters stop while it’s up.
Punch Cards and the Workshop Key
Two items are worth planning for in Gnomeregan. The punch cards complete the Alliance quest
Data Rescue, and the
Workshop Key opens a back door that skips half the dungeon after a wipe.
Punch Card Chain
Data Rescue is an Alliance quest, and it needs
Castpipe’s Task first. Horde players can’t hand the card in, so the chain only matters to them if they’re helping an Alliance friend.
The Workshop Key
| Step |
Action |
| 1 |
Kill Electrocutioner 6000 on the Launch Bay platform and loot the Workshop Key. |
| 2 |
Go to the Workshop door at the north end of the Train Depot, where Techbot stands outside the instance. |
| 3 |
Open the door with the key. It leads straight into the Engineering Labs, near Crowd Pummeler 9-60. |
| 4 |
No key? A Rogue with 150 Lockpicking can pick the lock. |
Keep the
Workshop Key. After a wipe deep inside the dungeon, or on a second run, the back door takes you straight into the Engineering Labs, so you skip the long walk through the Hall of Gears, the Dormitory, and the Launch Bay.
Critical Mechanics
Kill the Mobile Alert Systems first. If one lives, it calls Alarm-a-bombs and elite Mechanized Guardians, which wiped many groups in Classic. Its flare also reveals stealthed players, and the Guardians root you with Electrified Net.
Bring interrupts. Electrocutioner 6000’s Chain Bolt, the Dark Iron Ambassador’s Fireball, and the Irradiated Horrors’ Chain Burn all hurt when they land, so two players with an interrupt make the run much calmer.
Plan around the machines. Most enemies past the Dormitory are mechanical, so as in Classic, Polymorph and Sap don’t work on them, while stuns and Freezing Trap do. Arcane Nullifier X-21s bounce harmful spells back with Reflection Field, so casters should stop while it’s up.
Thermaplugg’s bomb machines need a button presser. Each machine on the walls has a red button on its side that shuts it off. Assign one player to switch them off, and keep a second player high on threat, because Knock Away throws the tank back and costs threat.
Watch for mines in the hallway to Tinkers’ Court. Dark Iron Agents lay Dark Iron Land Mines there, and a mine blows up when anyone walks near it. Pull the agents back toward the labs and fight away from the mines, which fade after a minute.
Quests
Alliance Quests
| Quest |
Level |
Pickup |
Objective |
Tinkmaster Overspark |
26 |
Brother Sarno, Stormwind |
Starts the Save Techbot’s Brain! chain and sends you to Tinkmaster Overspark in Ironforge |
Save Techbot’s Brain! |
26 |
Tinkmaster Overspark, Tinker Town, Ironforge |
Kill Techbot in the Train Depot outside the instance and bring back his Techbot’s Memory Core |
The Day After |
27 |
Gnoarn, Ironforge |
Sends you to Ozzie Togglevolt in Kharanos |
Gnogaine |
27 |
Ozzie Togglevolt, Kharanos |
Use his phial on the glowing troggs in the Train Depot before you enter the instance |
The Only Cure is More Green Glow |
30 |
Ozzie Togglevolt, Kharanos |
Fill the heavy phial at the oozes at the bottom of the Hall of Gears and take it straight back to Ozzie. The fallout lasts 2 hours |
Klockmort’s Essentials |
30 |
Mathiel, Darnassus |
Sends you to Klockmort Spannerspan in Ironforge |
Essential Artificials |
30 |
Klockmort Spannerspan, Ironforge |
Loot 12 artificials from the extrapolator machines along the way |
Gyrodrillmatic Excavationators |
30 |
Shoni the Shilent, Stormwind |
Collect 24 Robo-mechanical Guts from the machines inside. Choose Shoni’s Disarming Tool, Shilly Mitts, or Operator’s Gloves |
Castpipe’s Task |
28 |
Gaxim Rustfizzle, Stonetalon Mountains |
Sends you to Master Mechanic Castpipe in Ironforge |
Data Rescue |
30 |
Master Mechanic Castpipe, Ironforge |
Build a Prismatic Punch Card at the four machines. Choose Repairman’s Cape or Mechanic’s Pipehammer |
The Grand Betrayal |
35 |
High Tinker Mekkatorque, Ironforge |
Kill Mekgineer Thermaplugg. Choose Civinad Robes, Triprunner Dungarees, or Dual Reinforced Leggings |
Return of the Ring |
34 |
The Sparklematic 5200, inside the dungeon |
The Sparklematic hands you a Brilliant Gold Ring. Bring it to Talvash del Kissel in the Mystic Ward of Ironforge, or keep it |
Gnome Improvement |
35 |
Talvash del Kissel, Ironforge |
Talvash enchants the ring for a Silver Bar, a Moss Agate, and 30 silver, and gives you Talvash’s Gold Ring |
Horde Quests
| Quest |
Level |
Pickup |
Objective |
Chief Engineer Scooty |
35 |
Sovik, Orgrimmar |
Sends you to Scooty in Booty Bay |
Gnomer-gooooone! |
35 |
Scooty, Booty Bay |
Scooty calibrates a Goblin Transponder for you, and with it his teleporter pad sends you to Gnomeregan |
Rig Wars |
35 |
Nogg, Orgrimmar |
Bring Nogg the Rig Blueprints and Thermaplugg’s Safe Combination from Mekgineer Thermaplugg. Choose Civinad Robes, Triprunner Dungarees, or Dual Reinforced Leggings |
Return of the Ring |
34 |
The Sparklematic 5200, inside the dungeon |
The same ring, but you bring it to Nogg in Orgrimmar, or keep it |
Nogg’s Ring Redo |
35 |
Nogg, Orgrimmar |
Nogg improves the ring for a Silver Bar, a Moss Agate, and 30 silver. Whether Nogg’s Gold Ring is still the reward in Forever isn’t confirmed |
Quests for Both Factions
Levels in the tables are the quests’ own levels. Most can be accepted from level 20 to 28, with
Data Rescue and
The Grand Betrayal from level 25 and the ring chain from level 28.
Dungeon quests give more experience than in Classic, but since October 1 the bonus on top of the normal value is cut in half.
A Fine Mess still pays the most of the Gnomeregan quests, with
Save Techbot’s Brain! next.
Tips & Tricks
Collect your quests before you travel. Alliance quests start across Ironforge, Kharanos, Stormwind, and Darnassus, and Horde quests start in Orgrimmar and Booty Bay, so grabbing them first saves repeat trips. Only the escort and the ring chain start inside.
Finish the Train Depot quests on the way in.
Gnogaine and
Save Techbot’s Brain! are done outside the instance, before you reach the portal.
Keep the
Workshop Key. After a wipe deep inside or on a second run, the back door takes you straight into the Engineering Labs.
Horde players, get the
Goblin Transponder before your first run. It saves the long walk through Loch Modan and Dun Morogh every time.
Short on time? Skip Viscous Fallout and Grubbis. Both are optional, and no quest needs them.
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