Contents
Overview
Hunter keeps its identity as Classic’s ranged specialist with a trusted companion, and gains a lot of flexibility in Forever.
Aimed Shot is baseline at level 20, traps work in combat, and pets scale with your gear and gain abilities unique to their family. Each tree adds a signature option: a summoned Hawk in Beast Mastery, a petless
Lone Wolf build and the long-range
Sniper Shot in Marksmanship, and a real melee path in Survival.
Looking for Classic Era advice? Our Classic Hunter Leveling Guide (1-60) covers the Classic talent build, pet choice, and leveling route. Forever changes the class itself —
Aimed Shot at level 20, traps in combat, and pets that scale with your gear — so its talent picks won’t carry over directly.
What Changed From Classic
Hunters still have one combat role, damage, though your pet can tank in solo and small-group play. You have the longest range of any class, but your ranged attacks stop working within 8 yards of an enemy, you can only place traps at your own location, and you can’t Stun or Interrupt.
Talent Trees
Structure stays Classic-minded: three trees (Beast Mastery, Marksmanship, Survival) and 51 points at level 60, with one-point gold milestone talents at 11, 21, and 31 points and a new one at 16. Several Classic talents were merged or became baseline:
Resourcefulness absorbs three Survival talents,
Improved Tracking combines the two creature-slaying talents,
Endurance Training absorbs
Thick Hide, and
Aimed Shot is no longer a talent at all.
Hover over any talent to read its tooltip. Calculator not loading? Open the Hunter talent calculator on Wowhead.
Beast Mastery Hunter Talents
Beast Mastery rewards keeping your pet alive and adds a second summon.
Summon Hawk calls up to two Hawks that benefit from your pet talents,
Focused Fire boosts you and your pet while it’s active, and
Deadly Aspects ties attack speed to
Aspect of the Beast.
Marksmanship Hunter Talents
Marksmanship gets two very different builds.
Lone Wolf is built for playing without a pet,
Sniper Shot is a slow, heavy opener with more range than any other class, and
Trueshot Aura moves much earlier in the tree and now reaches the whole raid.
Survival Hunter Talents
Survival is now a real melee option.
Strider Kick and
Lacerating Strikes give it a melee finish,
Counterattack moves up to the 16-point slot, and
Resourcefulness makes traps and melee abilities cheaper.
New and Changed Abilities
These are the baseline changes every Hunter gets, regardless of talents.
Pets get the biggest rework of any Hunter feature. Their stats now scale with your gear instead of player buffs, they benefit from your Expertise, and Foxes join as a new pet family with Trickster’s Dance, a 12-second boost to dodge chance and attack speed. Every family can learn a basic attack and a movement ability, and each has one ability unique to it: a Wolf’s
Furious Howl raises party members’ melee Attack Power, while a Turtle’s
Shell Shield reduces the damage it takes and its attack speed for 12 seconds. The October 15 update toned down several family abilities, giving
Dismember,
Sonic Blast, and Mine! shorter durations and longer cooldowns.
Race Options
Hunter stays open to Dwarf, Night Elf, Orc, Tauren, and Troll as in Classic Era, with two additions: Human Hunter, one of the six new race/class combinations confirmed for launch, and the new Skyborne race, which can play Hunter on both factions.
Tips & Tricks
Decide on
Lone Wolf early. It only works without a pet, while
Focused Fire only works with one, so the choice shapes the whole build instead of being a late tweak.
Sequence
Aimed Shot and
Multi-Shot. They share a cooldown, so pick the one that fits the pull and let
Arcane Shot fill the gap now that it’s independent.
Stop moving before you shoot.
Auto Shot needs half a second of standing still, so stutter-stepping between shots costs more damage than it used to.
Use traps in combat, but plan around the cooldown. They’re usable mid-fight on a 30-second cooldown, and you can keep one Fire and one Frost trap active at once.
Mind the dead zone. Your ranged attacks stop working within 8 yards of an enemy, so Survival’s
Strider Kick and
Counterattack are real options for handling enemies that get close.
Gear for your pet too. Pet stats now scale with your gear and can’t be raised by player buffs, so your own gear choices matter more than before.
Related Guides
- Classic Hunter Leveling Guide (1-60) — the Classic Era version; Forever’s class changes mean its talent build won’t carry over directly
- WoW Forever Druid Guide — the other class from Blizzard’s Hunter and Druid deep dive
- WoW Forever Rogue Guide — another Agility class, with Mutilate and Hack and Slash
- Ruins of Lordaeron Guide — a level 15-20 Forever dungeon, bosses and loot
- City of Dalaran Guide — a level 28-33 Forever dungeon, bosses, loot, and maps