Contents
Overview
Hall of Thanes is a new level 13-18 dungeon set in the royal burial chambers beneath Ironforge, where Dark Iron intruders and restless dwarven spirits have disturbed the tombs of ancient kings. It’s one of nine new dungeons launching with World of Warcraft: Forever, and one of only two designed around a single faction.
This is truly Alliance only by design — Lead Software Engineer Nora Mills confirmed on stage that Horde players get no invitation here and will need to sneak or fight their way in rather than following a normal route. As of this guide’s last update, no confirmed Horde-side quest content has surfaced.
Unlocking the Dungeon
The main dungeon entrance sits inside Ironforge itself. From the Great Forge, face the High Seat where King Magni Bronzebeard sits, then look left — a spiderweb covered corridor leads down to the entrance.

You don’t strictly need this chain to enter — two other quests
Important Heirlooms and
The Restless Dead are picked up right near the entrance with no prerequisite at all.
Boss Quick Reference
The path to Magmatus runs through Dark Iron trash worth handling carefully: Dark Iron Summoners cast fireballs and summon fire elementals (interrupt on cooldown), Dark Iron Engineers throw AoE dynamite (Polymorph or Sap them when possible), and non-elite Bloodhound Runts apply a stacking disease debuff that increases damage taken.
Critical Mechanics
Magmatus sits in a truly dangerous room
Pull the surrounding Dark Iron casters and engineers individually with ranged attacks and line ofsight rather than walking the group in directly — crowd control matters more here than almost anywhere else in the dungeon.
A lever in the final vault room shortcuts your exit
After Durgen Dirgehammer falls, look for a lever that opens a path back toward the front of the instance, saving your group the full walk back out.
Notable Loot
Quests
Watch for a
Treaty of Understanding item in the final boss room — it’s tied to the dungeon’s quest content rather than being a standard drop.
Tips & Tricks
Pick up The Restless Dead and Important Heirlooms before you head in. Both sit right at the entrance with no prerequisite, so there’s no reason to skip them.
Start the Old Ironforge Incursion chain early if you want the full questline. It routes through Kharanos and Dun Morogh before ever bringing you to the dungeon.
Bring real crowd control for the Magmatus approach. Dark Iron Summoners and Engineers both punish a group that just walks in — interrupts, Polymorph, and Sap all matter here.
Use the vault room lever after your last boss kill. It’s a small thing, but it saves a real walk back through the dungeon.
Related Guides
- WoW Classic Plus / Forever Announcement Roundup — the full reveal and headline facts
- Every New Dungeon in WoW Forever — all nine, with level ranges
- Ruins of Lordaeron Guide — Horde’s equivalent early dungeon