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Uldaman Enchanting Trainer Guide — Finding Annora

Fred the Purifier
WoW Classic streamer & guide writer
Sep 12 2026

Updated Sep 10 2026

Patch Classic WoW

Overview

Annora is the only Artisan Enchanting trainer in the entire game. If you’re leveling Enchanting past 200 skill, this trip to Uldaman isn’t optional — there’s no alternate trainer anywhere else.

GOOD TO KNOW

You need to be level 35 with at least 200 Enchanting skill before Annora can teach you anything. Show up without meeting both requirements, and the trip is wasted.

Finding Annora

Annora is tucked into an offshoot corridor between the Map Chamber and the Temple Hall, behind a rock column, guarded by a room full of scorpids.

NOTE

She won’t appear until every scorpid in that specific room is dead — not the whole zone, just that room. A partial clear means she simply isn’t there yet, which can make it seem like you’re in the wrong spot when you’re not.

The Back Entrance is the significantly faster route to reach her compared to clearing from the Main Entrance. See our Map & Entrances guide for the full routing breakdown.

What She Teaches

Annora trains recipes up to skill 295, including several you can’t learn anywhere else. Confirmed recipes include Enchant Gloves – Agility, Enchant Cloak – Greater Defense, Enchant Boots – Stamina, Enchant Chest – Superior Health, and Enchant Bracer – Greater Strength.

GOOD TO KNOW

Learning everything she offers costs roughly 12 gold total. Bring enough to cover the full set — there’s no reason to leave recipes untrained when you’re already standing in front of her.

Preparing for the Trip

Since this is a real journey into a dangerous dungeon, plan to level your Enchanting skill while you’re still there rather than making a second trip. Roughly 200 Vision Dust is enough material to practice your way from 225 up to 250 skill using recipes she teaches directly.

Come stocked before you enter. Uldaman isn’t close to a bank or auction house, and realizing you’re short on materials mid dungeon means either stopping short of your skill goal or making an entirely separate trip later.

Tips & Tricks

Check your level and skill before you commit to the trip. Level 35 and 200 Enchanting skill are hard requirements — showing up short on either wastes the whole run.

Use the Back Entrance specifically for this trip. It’s meaningfully faster than clearing from the front if visiting Annora is your only goal.

Bring both gold and materials in the same visit. Learning her recipes and immediately practicing them in the same trip saves you from planning a second dungeon run just to level further.

Don’t assume a partial clear will trigger her spawn. Every scorpid in her specific room needs to die first — no exceptions.

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